![]() I used a lot of FF style overlays on 90% of the textures to enhance detail. I tried my best to not have too much repetition in textures. I also made half dozen or so new FF style overlays and edited a few of FF’s overlays. I also went through every VMT to try and make sure all the settings are correct.ĭecals and overlay ARE part of this pack as well as the FF folder. Or I used them elsewhere that I thought they would fit. So any files that were made special, like the cinematic textures that were part of most of these packs were removed as those named files don’t exist in the game. I started with the main files from the game and only replaced those files. I did NOT haphazardly just throw all this together and hope for the best. Like EP2 not part of the pack or frequent purple textures here and there. The different packs had some glaring issues that made them unusable. I’ve also edited or completely remade about 400 textures. It was put together from: Cinematic mod, HD overhaul, vanilla re-mastered 3.1, Munabcho INC and various others that I’ve lost track where I got them from. Coming soon.ġ0/31/21 Several updates and I redid the blood splatter. I've decided to combine (pun) this with my props pack to make a total all emcompasing pack. Gallery Misc.11/30/21 This will probably be my last release. He argued that his mod was free and that he owed nothing to the community, and that he did not understand why gamers were complaining about features that were optional, i.e. When the latest patch to Version 5 was released, Vierheilig stated that it would be the last version, since he had grown extremely disappointed and tired by the criticism and bashing of his work. While some praise Vierheilig's work, many argue that his new HD character models are poorly made, unrealistic, and out of place in the Half-Life 2 universe, that the new music is inappropriate for the Half-Life 2 universe, or that some textures are inappropriate. Criticism Ĭinematic Mod is not without some criticism from the community. He'd finish version 13 and say "goodbye for some time". ![]() The limits of the Source Engine would be reached, and the development of CM13 had become a burden to him. Version 13 Īfter the release of version 13, FakeFactory stated that this would be the last version of the cinematic mod. He merely shares what he created as a practice exercise while he was learning modeling, texturing, and coding. Vierheilig states that his mod was never planned as a community project. The "Character Pimper" was introduced in Version 5 when players were complaining about not being able to play with the real look of the original characters. The new music and HD models are optional, allowing to play a simply "improved" game. The more recent versions make the maps richer in terms of atmosphere, and features many new models (such as more vegetation, or many more shipwrecks along the Coast). The new Alyx model, introduced in Version 5, is based on Brazilian model Adriana Lima. Comparison of the original and the updated versions of the destroyed City 17 in Version 10.Ĭinematic Mod adds cinematic effects, new music (mostly consisting of several tracks from the Batman Begins trailers), new sounds, new physics effects, HD textures, custom HD models, jiggle bone effects to female characters, modified weapon strength, etc.
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